Cyrus
has 25 years of experience in
game production, development and management
roles with both publishing and independent
development companies, which includes Funstyle Studios and being the Studio Art Director (Oct
2004 - Feb 2008) of Midway Studios-Austin,
where he helped to grow the company
from 50 to over 150 employees.
Cyrus
was also an advisory board member for
the annual industry Game Developer's
Conference (GDC) and had served on
the board for 10 over years. Prior
to Midway, he was Co-Founder and Art
Director of Inevitable Entertainment
Inc, an independent game developer
responsible for such titles as The
Hobbit, Area51, Tribes2 PS2, and Defender
– GameCube. In 2004 Midway Games
acquired Inevitable, which became
Midway Studios - Austin.
In
the 1990's, Cyrus was the Vice President
of Digital Productions at Acclaim
Entertainment where he coordinated
and provided strategic direction to
the advanced computer graphic art
efforts of Acclaim Studios - Austin,
Salt Lake Teeside (UK), London and
the Acclaim Studios Cinematic and
Motion Capture Group. Prior to Acclaim,
Cyrus joined Crystal Dynamics where
he founded the art department and
became the art director for such titles
as Crash 'n Burn, Total Eclipse and
the Horde. Cyrus entered the game
industry in the late 80's as an artist
at Strategic Simulations Inc, and
worked on the classic Dungeons and
Dragons Gold Box computer games. Currently,
he serves as the Chief Creative
Officer of Big Huge Panda (a mobile game
development company). |